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Posts Tagged ‘gender and gaming’

GLG Year-End Picks: Brian’s Games of 2012

In games, gender, Uncategorized, violence on December 28, 2012 at 7:17 am

brian psi

2012 was the year that the sexual harassment endemic to many online gaming communities finally started to receive mainstream media attention. While there had long been sites dedicated to documenting it (see also Fat, Ugly, or Slutty and Not In the Kitchen Anymore) it was the backlash to Anita Sarkeesian’s Kickstarter for her “Tropes Vs. Women in Video Games” doc that really set off the community’s vile and vocal undermind. Sarkeesian documented the responses she received including rape and death threats, the vandalizing of her Wikipedia page, and one guy even coded a game, the object of which was to beat up a virtual version of Sarkeesian until she was left bruised and bloody. This, people, is why the world is awful. Thankfully, Sarkeesian also received considerable support, her kickstarter hit its goal many times, over, and she recently appeared on TEDx to give the full rundown.

Relatedly, #1reasonwhy trended on Twitter after a designer asked his followers why there were ‘so few lady game designers.’ A number of industry women replied to share their stories, some of which are depressing, others hopeful, but every one eye -opening.

The Year in Games Writing

On GLG this year, Allison Bray wrote about bodies and corpses in DayZ, and I wrote about the promising/troubling phenomenon of crossplaying gender.

Elsewhere, Tom Bissell’s ostensible review of Spec Ops: The Line is actually, Benjamin-like, some theses on the philosophy of the first person shooter. Bissell asks why we enjoy video game violence, a theme newly re-relevant post-Newtown. I’ve read this piece at least ten times, and now I’m reading it again. You should, too.

Patricia Hernandez talks Gears of War and the internalization of rape culture in competitive multiplayer. And it is devastating, the saddest thing I’ve read all year.

Games Played

FTL: Faster Than Light

A kickstarter-funded independent, FTL looks and plays like a fancy German board game. You are the captain of a starship pursued by evil rebel scum. Your fragile ship will be torpedoed, boarded by killer robots, pelted by asteroids, is subjected to internal fires and will occasionally experience explosive decompression. Your few crew members must make repairs, pilot the ship, and basically keep it all together while you order them to trade for parts, explore strange nebulae, and upgrade your ship with meaner lasers and death-dealing drones. Random star maps and events means your intrepid crew will die in different, horrifying ways every time. Fun for fans of Star Trek, strategy games, and those with malevolent God complexes, FTL is less than ten bucks on Steam. Read the rest of this entry »